

Darkest Dungeon 2, like its predecessor, adds the need to manage your partys marching order to your considerations. I rarely if ever get a luck-induced big setback, i can almost always trace it to one of my own fuckups. As with most RPGs, a balanced party capable of facing most threats will consist of a tank, a damage-dealer, a utility character, and a healer. The gameplay of DD1 is great >basically just rolling dice all the timeĭespite that the game is still pretty easy to consistently win at with a variety of characters and teams The visuals and presentation are crucial to the game, nobody would have kept playing the first game if it wasn't for the fantastic atmosphere disguising the fact that you're basically just rolling dice the whole time. I'd say that the style, atmosphere and themes of the game were far worsened like the new retarded relationships system and the way the characters are used in general, rather than primarily the visuals Style was a big appeal of the first game anon, just because we point how the style gets worse doesn't mean we defend the gameplay Meanwhile retards keep complaining about stuff like how (guy that isnt flaggelant) does look like flaggelant

Aesthetics are important but that still doesnt stop people from complaining about other issues
